Posted on Tuesday 30 November 2004
The principle behind it very straightforward. So much so in fact that I could've sworn that I invented it myself sometime in a dream. And if I didn't actually already invent it, I'm almost certain that I would have invented it eventually so this might actually be an example of someone pre-stealing one of my ideas.
But anyway fear not, Dear Reader, I'm not at all bitter.
The number of ideas that I haven't had yet exceeds the estimated number
of atoms in the universe so I don't mind letting others have run with
one or two of them. Jolly good luck to them, I say.
The coolest thing about this device is that it's completely
mechanical
rather than something much cleverer and harder to understand like
holograms. In fact, it draws on century and a half of creaky and cranky
prototypes
like the proto-cinema of the zoetrope or the proto-television of the
Nipkow disk or the 1941 proto-colour television
of John Logie Baird, all of which
achieved their goals with spinning disks and cylinders as a way to fill
in a gap
in available technology. This makes me feel that this system will one
day be superceded but then I'm reminded that cinema remains to this
very day a mechanical system. So what would I know?
To create the illusion of three dimensions a
different image needs to be shown to each eye of the viewer. Furthermore, to be really convincing
that the television contains a solid object within, a
different image needs to be shown for every viewpoint around the
cylinder. The SeeLinder does this with two spinning drums, one inside
the other. The outer drum has a series of zoetrope style slits in it and spins
rapidly while the inner cylinder spins slower in the opposite
direction and has a series of columns with LED lights on the it. When
the slit and the column of LEDs line up for a given viewing angle a
slice of the image becomes visible momentarily. The full image for that viewing
angle is built up as the two disks spin and line up at different
locations.
Turtleneck in 360 degrees
UPDATE: A number of people have asked the question about how to photograph someone in 360 degrees. I have a suggestion in this post on view morphing.






